Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoD AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM Cp CA CEoM D(wKr) D+E D+K D+ D+A D+D D+E+E+E D+I D+M D+M D+N D+S D DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GW GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE NPEESV OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
When the elves settled in Alfenheim, they had never been a horse-riding people - the Sidhe never adopted mounts - and so it was not with the aim of finding a substitute for the no longer useful horse that the Issaelfr tamed the wild yak. It was because the northernmost settlements of the Issaelfr could not be supplied without a beast of burden of some kind. The Issaelfr soon learned of the usefulness of mounts in battle as well, and eventually the elves were experts at the use of this nontraditional cavalry.
Advances from: | Yak Knight |
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Advances to: | |
Cost: | 80 |
HP: | 64 |
Movement: | 6 |
XP: | 100 |
Level: | 3 |
Alignment: | neutral |
ID | Frost Elf Yakmount Margrave |
Abilities: |
horns impact | 22 - 1 melee | charge | |
harpoon pierce | 8 - 4 melee | ||
harpoon pierce | 22 - 1 ranged |
Resistances: | |
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blade | 10% |
pierce | -10% |
impact | 0% |
fire | -30% |
cold | 40% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 60% |
Cave | 3 | 40% |
Coastal Reef | 3 | 20% |
Deep Water | 100 | 20% |
Flat | 1 | 40% |
Forest | 3 | 40% |
Frozen | 1 | 40% |
Hills | 1 | 50% |
Impassable | 100 | 90% |
Mountains | 1 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 4 | 20% |
Unwalkable | 100 | 0% |
Village | 1 | 50% |